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Start Date between May 23 - Mar 24

Design in a Digital World image

If you began your programme between May 2023 and March 2024, you will always find your modules in this section.

Start Date between May 23 - Mar 24

Digital Design Practice image

ODES5210M Digital Design Practice and Communication (B02)

£1415.00

Description

This module will explore principles and practice in digital design, and introduce graphical and typographical design used in interfaces, information design and interaction design at advanced level. When used together, those fields create effective, efficient, engaging and persuasive solutions for digital designs. Graphic and Typographic Designs help designs reach a wider audience by communicating the message with clarity, evoking emotion, and increasing inclusivity. Besides, they help interfaces ensure user experiences flow smoothly; from easy readability to finding desired information quickly. Information Design helps people to access, understand, use, learn, and apply information. Interactive designs allow for better ways of engaging with interactive systems through effective interfaces. Through the module, covering areas such as User Experience Design (UX) and User Interface Design (UI) will contribute to both aesthetic and functional design implementations. Students will advance their knowledge through case studies and design practice. This module builds on the teaching provided in the programme’s foundation modules and should be undertaken following carousel one.
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Design Project image

ODES5310M Design Project (ALL)

£2265.00

Description

This Research Project module provides an opportunity for students to develop, evaluate and present a design project independently, using the case study approach, on a topic of relevance to the programme. Through a case study investigation, this module builds on students’ knowledge and strengthens their independent research, creative application, and practical digital design and communication skills. The module will allow each student to choose a subject area, propose a topic and a project plan, and then apply the knowledge, skills, and creativity acquired previously to develop their projects to a high level, followed by an evaluation. Learning will be monitored at different stages.
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